Initial import of libdpf.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Ryan Henry 2026-09-24 14:08:32 -06:00
commit e4e666f459
4563 changed files with 1690372 additions and 0 deletions

146
thirdparty/bsd/sys/bitstring.h vendored Normal file
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/*-
* Copyright (c) 1989, 1993
* The Regents of the University of California. All rights reserved.
*
* This code is derived from software contributed to Berkeley by
* Paul Vixie.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* $FreeBSD$
*/
#ifndef _SYS_BITSTRING_H_
#define _SYS_BITSTRING_H_
typedef unsigned char bitstr_t;
/* internal macros */
/* byte of the bitstring bit is in */
#define _bit_byte(bit) \
((bit) >> 3)
/* mask for the bit within its byte */
#define _bit_mask(bit) \
(1 << ((bit)&0x7))
/* external macros */
/* bytes in a bitstring of nbits bits */
#define bitstr_size(nbits) \
(((nbits) + 7) >> 3)
/* allocate a bitstring */
#define bit_alloc(nbits) \
(bitstr_t *)calloc((size_t)bitstr_size(nbits), sizeof(bitstr_t))
/* allocate a bitstring on the stack */
#define bit_decl(name, nbits) \
((name)[bitstr_size(nbits)])
/* is bit N of bitstring name set? */
#define bit_test(name, bit) \
((name)[_bit_byte(bit)] & _bit_mask(bit))
/* set bit N of bitstring name */
#define bit_set(name, bit) \
((name)[_bit_byte(bit)] |= _bit_mask(bit))
/* clear bit N of bitstring name */
#define bit_clear(name, bit) \
((name)[_bit_byte(bit)] &= ~_bit_mask(bit))
/* clear bits start ... stop in bitstring */
#define bit_nclear(name, start, stop) do { \
register bitstr_t *_name = (name); \
register int _start = (start), _stop = (stop); \
register int _startbyte = _bit_byte(_start); \
register int _stopbyte = _bit_byte(_stop); \
if (_startbyte == _stopbyte) { \
_name[_startbyte] &= ((0xff >> (8 - (_start&0x7))) | \
(0xff << ((_stop&0x7) + 1))); \
} else { \
_name[_startbyte] &= 0xff >> (8 - (_start&0x7)); \
while (++_startbyte < _stopbyte) \
_name[_startbyte] = 0; \
_name[_stopbyte] &= 0xff << ((_stop&0x7) + 1); \
} \
} while (0)
/* set bits start ... stop in bitstring */
#define bit_nset(name, start, stop) do { \
register bitstr_t *_name = (name); \
register int _start = (start), _stop = (stop); \
register int _startbyte = _bit_byte(_start); \
register int _stopbyte = _bit_byte(_stop); \
if (_startbyte == _stopbyte) { \
_name[_startbyte] |= ((0xff << (_start&0x7)) & \
(0xff >> (7 - (_stop&0x7)))); \
} else { \
_name[_startbyte] |= 0xff << ((_start)&0x7); \
while (++_startbyte < _stopbyte) \
_name[_startbyte] = 0xff; \
_name[_stopbyte] |= 0xff >> (7 - (_stop&0x7)); \
} \
} while (0)
/* find first bit clear in name */
#define bit_ffc(name, nbits, value) do { \
register bitstr_t *_name = (name); \
register int _byte, _nbits = (nbits); \
register int _stopbyte = _bit_byte(_nbits - 1), _value = -1; \
if (_nbits > 0) \
for (_byte = 0; _byte <= _stopbyte; ++_byte) \
if (_name[_byte] != 0xff) { \
bitstr_t _lb; \
_value = _byte << 3; \
for (_lb = _name[_byte]; (_lb&0x1); \
++_value, _lb >>= 1); \
break; \
} \
if (_value >= nbits) \
_value = -1; \
*(value) = _value; \
} while (0)
/* find first bit set in name */
#define bit_ffs(name, nbits, value) do { \
register bitstr_t *_name = (name); \
register int _byte, _nbits = (nbits); \
register int _stopbyte = _bit_byte(_nbits - 1), _value = -1; \
if (_nbits > 0) \
for (_byte = 0; _byte <= _stopbyte; ++_byte) \
if (_name[_byte]) { \
bitstr_t _lb; \
_value = _byte << 3; \
for (_lb = _name[_byte]; !(_lb&0x1); \
++_value, _lb >>= 1); \
break; \
} \
if (_value >= nbits) \
_value = -1; \
*(value) = _value; \
} while (0)
#endif /* !_SYS_BITSTRING_H_ */

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/*
* Copyright © 2004-2006, 2009-2011 Guillem Jover
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
* THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef LIBBSD_SYS_CDEFS_H
#define LIBBSD_SYS_CDEFS_H
#ifdef LIBBSD_OVERLAY
#include_next <sys/cdefs.h>
#else
#include <sys/cdefs.h>
#endif
/*
* Some kFreeBSD headers expect those macros to be set for sanity checks.
*/
#ifndef _SYS_CDEFS_H_
#define _SYS_CDEFS_H_
#endif
#ifndef _SYS_CDEFS_H
#define _SYS_CDEFS_H
#endif
#ifdef __GNUC__
#define LIBBSD_GCC_VERSION (__GNUC__ << 8 | __GNUC_MINOR__)
#else
#define LIBBSD_GCC_VERSION 0
#endif
#ifndef __dead2
# if LIBBSD_GCC_VERSION >= 0x0207
# define __dead2 __attribute__((__noreturn__))
# else
# define __dead2
# endif
#endif
#ifndef __pure2
# if LIBBSD_GCC_VERSION >= 0x0207
# define __pure2 __attribute__((__const__))
# else
# define __pure2
# endif
#endif
#ifndef __packed
# if LIBBSD_GCC_VERSION >= 0x0207
# define __packed __attribute__((__packed__))
# else
# define __packed
# endif
#endif
#ifndef __aligned
# if LIBBSD_GCC_VERSION >= 0x0207
# define __aligned(x) __attribute__((__aligned__(x)))
# else
# define __aligned(x)
# endif
#endif
/* Linux headers define a struct with a member names __unused.
* Debian bugs: #522773 (linux), #522774 (libc).
* Disable for now. */
#if 0
#ifndef __unused
# if LIBBSD_GCC_VERSION >= 0x0300
# define __unused __attribute__((unused))
# else
# define __unused
# endif
#endif
#endif
#ifndef __printflike
# if LIBBSD_GCC_VERSION >= 0x0300
# define __printflike(x, y) __attribute((format(printf, (x), (y))))
# else
# define __printflike(x, y)
# endif
#endif
#ifndef __nonnull
# if LIBBSD_GCC_VERSION >= 0x0302
# define __nonnull(x) __attribute__((__nonnull__(x)))
# else
# define __nonnull(x)
# endif
#endif
#ifndef __bounded__
# define __bounded__(x, y, z)
#endif
#ifndef __RCSID
# define __RCSID(x)
#endif
#ifndef __FBSDID
# define __FBSDID(x)
#endif
#ifndef __RCSID
# define __RCSID(x)
#endif
#ifndef __RCSID_SOURCE
# define __RCSID_SOURCE(x)
#endif
#ifndef __SCCSID
# define __SCCSID(x)
#endif
#ifndef __COPYRIGHT
# define __COPYRIGHT(x)
#endif
#endif

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/*
* Copyright © 2011 Guillem Jover
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
* THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef LIBBSD_SYS_ENDIAN_H
#define LIBBSD_SYS_ENDIAN_H
#ifdef LIBBSD_OVERLAY
#include_next <endian.h>
#else
#include <endian.h>
#endif
#ifndef _BYTE_ORDER
#define _BYTE_ORDER __BYTE_ORDER
#endif
#ifndef _LITTLE_ENDIAN
#define _LITTLE_ENDIAN __LITTLE_ENDIAN
#endif
#ifndef _BIG_ENDIAN
#define _BIG_ENDIAN __BIG_ENDIAN
#endif
#ifndef _PDP_ENDIAN
#define _PDP_ENDIAN __PDP_ENDIAN
#endif
#endif

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/*
* Copyright © 2011 Guillem Jover
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
* THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef LIBBSD_SYS_POLL_H
#define LIBBSD_SYS_POLL_H
#ifdef LIBBSD_OVERLAY
#include_next <sys/poll.h>
#else
#include <sys/poll.h>
#endif
#ifndef INFTIM
#define INFTIM (-1)
#endif
#endif

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/*-
* Copyright (c) 1991, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* @(#)queue.h 8.5 (Berkeley) 8/20/94
* $FreeBSD$
*/
#ifndef _SYS_QUEUE_H_
#define _SYS_QUEUE_H_
#include <sys/cdefs.h>
/*
* This file defines four types of data structures: singly-linked lists,
* singly-linked tail queues, lists and tail queues.
*
* A singly-linked list is headed by a single forward pointer. The elements
* are singly linked for minimum space and pointer manipulation overhead at
* the expense of O(n) removal for arbitrary elements. New elements can be
* added to the list after an existing element or at the head of the list.
* Elements being removed from the head of the list should use the explicit
* macro for this purpose for optimum efficiency. A singly-linked list may
* only be traversed in the forward direction. Singly-linked lists are ideal
* for applications with large datasets and few or no removals or for
* implementing a LIFO queue.
*
* A singly-linked tail queue is headed by a pair of pointers, one to the
* head of the list and the other to the tail of the list. The elements are
* singly linked for minimum space and pointer manipulation overhead at the
* expense of O(n) removal for arbitrary elements. New elements can be added
* to the list after an existing element, at the head of the list, or at the
* end of the list. Elements being removed from the head of the tail queue
* should use the explicit macro for this purpose for optimum efficiency.
* A singly-linked tail queue may only be traversed in the forward direction.
* Singly-linked tail queues are ideal for applications with large datasets
* and few or no removals or for implementing a FIFO queue.
*
* A list is headed by a single forward pointer (or an array of forward
* pointers for a hash table header). The elements are doubly linked
* so that an arbitrary element can be removed without a need to
* traverse the list. New elements can be added to the list before
* or after an existing element or at the head of the list. A list
* may only be traversed in the forward direction.
*
* A tail queue is headed by a pair of pointers, one to the head of the
* list and the other to the tail of the list. The elements are doubly
* linked so that an arbitrary element can be removed without a need to
* traverse the list. New elements can be added to the list before or
* after an existing element, at the head of the list, or at the end of
* the list. A tail queue may be traversed in either direction.
*
* For details on the use of these macros, see the queue(3) manual page.
*
*
* SLIST LIST STAILQ TAILQ
* _HEAD + + + +
* _HEAD_INITIALIZER + + + +
* _ENTRY + + + +
* _INIT + + + +
* _EMPTY + + + +
* _FIRST + + + +
* _NEXT + + + +
* _PREV - - - +
* _LAST - - + +
* _FOREACH + + + +
* _FOREACH_SAFE + + + +
* _FOREACH_REVERSE - - - +
* _FOREACH_REVERSE_SAFE - - - +
* _INSERT_HEAD + + + +
* _INSERT_BEFORE - + - +
* _INSERT_AFTER + + + +
* _INSERT_TAIL - - + +
* _CONCAT - - + +
* _REMOVE_AFTER + - + -
* _REMOVE_HEAD + - + -
* _REMOVE + + + +
*
*/
#ifdef QUEUE_MACRO_DEBUG
/* Store the last 2 places the queue element or head was altered */
struct qm_trace {
char * lastfile;
int lastline;
char * prevfile;
int prevline;
};
#define TRACEBUF struct qm_trace trace;
#define TRASHIT(x) do {(x) = (void *)-1;} while (0)
#define QMD_TRACE_HEAD(head) do { \
(head)->trace.prevline = (head)->trace.lastline; \
(head)->trace.prevfile = (head)->trace.lastfile; \
(head)->trace.lastline = __LINE__; \
(head)->trace.lastfile = __FILE__; \
} while (0)
#define QMD_TRACE_ELEM(elem) do { \
(elem)->trace.prevline = (elem)->trace.lastline; \
(elem)->trace.prevfile = (elem)->trace.lastfile; \
(elem)->trace.lastline = __LINE__; \
(elem)->trace.lastfile = __FILE__; \
} while (0)
#else
#define QMD_TRACE_ELEM(elem)
#define QMD_TRACE_HEAD(head)
#define TRACEBUF
#define TRASHIT(x)
#endif /* QUEUE_MACRO_DEBUG */
/*
* Singly-linked List declarations.
*/
#define SLIST_HEAD(name, type) \
struct name { \
struct type *slh_first; /* first element */ \
}
#define SLIST_HEAD_INITIALIZER(head) \
{ NULL }
#define SLIST_ENTRY(type) \
struct { \
struct type *sle_next; /* next element */ \
}
/*
* Singly-linked List functions.
*/
#define SLIST_EMPTY(head) ((head)->slh_first == NULL)
#define SLIST_FIRST(head) ((head)->slh_first)
#define SLIST_FOREACH(var, head, field) \
for ((var) = SLIST_FIRST((head)); \
(var); \
(var) = SLIST_NEXT((var), field))
#define SLIST_FOREACH_SAFE(var, head, field, tvar) \
for ((var) = SLIST_FIRST((head)); \
(var) && ((tvar) = SLIST_NEXT((var), field), 1); \
(var) = (tvar))
#define SLIST_FOREACH_PREVPTR(var, varp, head, field) \
for ((varp) = &SLIST_FIRST((head)); \
((var) = *(varp)) != NULL; \
(varp) = &SLIST_NEXT((var), field))
#define SLIST_INIT(head) do { \
SLIST_FIRST((head)) = NULL; \
} while (0)
#define SLIST_INSERT_AFTER(slistelm, elm, field) do { \
SLIST_NEXT((elm), field) = SLIST_NEXT((slistelm), field); \
SLIST_NEXT((slistelm), field) = (elm); \
} while (0)
#define SLIST_INSERT_HEAD(head, elm, field) do { \
SLIST_NEXT((elm), field) = SLIST_FIRST((head)); \
SLIST_FIRST((head)) = (elm); \
} while (0)
#define SLIST_NEXT(elm, field) ((elm)->field.sle_next)
#define SLIST_REMOVE(head, elm, type, field) do { \
if (SLIST_FIRST((head)) == (elm)) { \
SLIST_REMOVE_HEAD((head), field); \
} \
else { \
struct type *curelm = SLIST_FIRST((head)); \
while (SLIST_NEXT(curelm, field) != (elm)) \
curelm = SLIST_NEXT(curelm, field); \
SLIST_REMOVE_AFTER(curelm, field); \
} \
TRASHIT((elm)->field.sle_next); \
} while (0)
#define SLIST_REMOVE_AFTER(elm, field) do { \
SLIST_NEXT(elm, field) = \
SLIST_NEXT(SLIST_NEXT(elm, field), field); \
} while (0)
#define SLIST_REMOVE_HEAD(head, field) do { \
SLIST_FIRST((head)) = SLIST_NEXT(SLIST_FIRST((head)), field); \
} while (0)
/*
* Singly-linked Tail queue declarations.
*/
#define STAILQ_HEAD(name, type) \
struct name { \
struct type *stqh_first;/* first element */ \
struct type **stqh_last;/* addr of last next element */ \
}
#define STAILQ_HEAD_INITIALIZER(head) \
{ NULL, &(head).stqh_first }
#define STAILQ_ENTRY(type) \
struct { \
struct type *stqe_next; /* next element */ \
}
/*
* Singly-linked Tail queue functions.
*/
#define STAILQ_CONCAT(head1, head2) do { \
if (!STAILQ_EMPTY((head2))) { \
*(head1)->stqh_last = (head2)->stqh_first; \
(head1)->stqh_last = (head2)->stqh_last; \
STAILQ_INIT((head2)); \
} \
} while (0)
#define STAILQ_EMPTY(head) ((head)->stqh_first == NULL)
#define STAILQ_FIRST(head) ((head)->stqh_first)
#define STAILQ_FOREACH(var, head, field) \
for((var) = STAILQ_FIRST((head)); \
(var); \
(var) = STAILQ_NEXT((var), field))
#define STAILQ_FOREACH_SAFE(var, head, field, tvar) \
for ((var) = STAILQ_FIRST((head)); \
(var) && ((tvar) = STAILQ_NEXT((var), field), 1); \
(var) = (tvar))
#define STAILQ_INIT(head) do { \
STAILQ_FIRST((head)) = NULL; \
(head)->stqh_last = &STAILQ_FIRST((head)); \
} while (0)
#define STAILQ_INSERT_AFTER(head, tqelm, elm, field) do { \
if ((STAILQ_NEXT((elm), field) = STAILQ_NEXT((tqelm), field)) == NULL)\
(head)->stqh_last = &STAILQ_NEXT((elm), field); \
STAILQ_NEXT((tqelm), field) = (elm); \
} while (0)
#define STAILQ_INSERT_HEAD(head, elm, field) do { \
if ((STAILQ_NEXT((elm), field) = STAILQ_FIRST((head))) == NULL) \
(head)->stqh_last = &STAILQ_NEXT((elm), field); \
STAILQ_FIRST((head)) = (elm); \
} while (0)
#define STAILQ_INSERT_TAIL(head, elm, field) do { \
STAILQ_NEXT((elm), field) = NULL; \
*(head)->stqh_last = (elm); \
(head)->stqh_last = &STAILQ_NEXT((elm), field); \
} while (0)
#define STAILQ_LAST(head, type, field) \
(STAILQ_EMPTY((head)) ? \
NULL : \
((struct type *)(void *) \
((char *)((head)->stqh_last) - __offsetof(struct type, field))))
#define STAILQ_NEXT(elm, field) ((elm)->field.stqe_next)
#define STAILQ_REMOVE(head, elm, type, field) do { \
if (STAILQ_FIRST((head)) == (elm)) { \
STAILQ_REMOVE_HEAD((head), field); \
} \
else { \
struct type *curelm = STAILQ_FIRST((head)); \
while (STAILQ_NEXT(curelm, field) != (elm)) \
curelm = STAILQ_NEXT(curelm, field); \
STAILQ_REMOVE_AFTER(head, curelm, field); \
} \
TRASHIT((elm)->field.stqe_next); \
} while (0)
#define STAILQ_REMOVE_HEAD(head, field) do { \
if ((STAILQ_FIRST((head)) = \
STAILQ_NEXT(STAILQ_FIRST((head)), field)) == NULL) \
(head)->stqh_last = &STAILQ_FIRST((head)); \
} while (0)
#define STAILQ_REMOVE_AFTER(head, elm, field) do { \
if ((STAILQ_NEXT(elm, field) = \
STAILQ_NEXT(STAILQ_NEXT(elm, field), field)) == NULL) \
(head)->stqh_last = &STAILQ_NEXT((elm), field); \
} while (0)
#define STAILQ_SWAP(head1, head2, type) do { \
struct type *swap_first = STAILQ_FIRST(head1); \
struct type **swap_last = (head1)->stqh_last; \
STAILQ_FIRST(head1) = STAILQ_FIRST(head2); \
(head1)->stqh_last = (head2)->stqh_last; \
STAILQ_FIRST(head2) = swap_first; \
(head2)->stqh_last = swap_last; \
if (STAILQ_EMPTY(head1)) \
(head1)->stqh_last = &STAILQ_FIRST(head1); \
if (STAILQ_EMPTY(head2)) \
(head2)->stqh_last = &STAILQ_FIRST(head2); \
} while (0)
/*
* List declarations.
*/
#define LIST_HEAD(name, type) \
struct name { \
struct type *lh_first; /* first element */ \
}
#define LIST_HEAD_INITIALIZER(head) \
{ NULL }
#define LIST_ENTRY(type) \
struct { \
struct type *le_next; /* next element */ \
struct type **le_prev; /* address of previous next element */ \
}
/*
* List functions.
*/
#if (defined(_KERNEL) && defined(INVARIANTS))
#define QMD_LIST_CHECK_HEAD(head, field) do { \
if (LIST_FIRST((head)) != NULL && \
LIST_FIRST((head))->field.le_prev != \
&LIST_FIRST((head))) \
panic("Bad list head %p first->prev != head", (head)); \
} while (0)
#define QMD_LIST_CHECK_NEXT(elm, field) do { \
if (LIST_NEXT((elm), field) != NULL && \
LIST_NEXT((elm), field)->field.le_prev != \
&((elm)->field.le_next)) \
panic("Bad link elm %p next->prev != elm", (elm)); \
} while (0)
#define QMD_LIST_CHECK_PREV(elm, field) do { \
if (*(elm)->field.le_prev != (elm)) \
panic("Bad link elm %p prev->next != elm", (elm)); \
} while (0)
#else
#define QMD_LIST_CHECK_HEAD(head, field)
#define QMD_LIST_CHECK_NEXT(elm, field)
#define QMD_LIST_CHECK_PREV(elm, field)
#endif /* (_KERNEL && INVARIANTS) */
#define LIST_EMPTY(head) ((head)->lh_first == NULL)
#define LIST_FIRST(head) ((head)->lh_first)
#define LIST_FOREACH(var, head, field) \
for ((var) = LIST_FIRST((head)); \
(var); \
(var) = LIST_NEXT((var), field))
#define LIST_FOREACH_SAFE(var, head, field, tvar) \
for ((var) = LIST_FIRST((head)); \
(var) && ((tvar) = LIST_NEXT((var), field), 1); \
(var) = (tvar))
#define LIST_INIT(head) do { \
LIST_FIRST((head)) = NULL; \
} while (0)
#define LIST_INSERT_AFTER(listelm, elm, field) do { \
QMD_LIST_CHECK_NEXT(listelm, field); \
if ((LIST_NEXT((elm), field) = LIST_NEXT((listelm), field)) != NULL)\
LIST_NEXT((listelm), field)->field.le_prev = \
&LIST_NEXT((elm), field); \
LIST_NEXT((listelm), field) = (elm); \
(elm)->field.le_prev = &LIST_NEXT((listelm), field); \
} while (0)
#define LIST_INSERT_BEFORE(listelm, elm, field) do { \
QMD_LIST_CHECK_PREV(listelm, field); \
(elm)->field.le_prev = (listelm)->field.le_prev; \
LIST_NEXT((elm), field) = (listelm); \
*(listelm)->field.le_prev = (elm); \
(listelm)->field.le_prev = &LIST_NEXT((elm), field); \
} while (0)
#define LIST_INSERT_HEAD(head, elm, field) do { \
QMD_LIST_CHECK_HEAD((head), field); \
if ((LIST_NEXT((elm), field) = LIST_FIRST((head))) != NULL) \
LIST_FIRST((head))->field.le_prev = &LIST_NEXT((elm), field);\
LIST_FIRST((head)) = (elm); \
(elm)->field.le_prev = &LIST_FIRST((head)); \
} while (0)
#define LIST_NEXT(elm, field) ((elm)->field.le_next)
#define LIST_REMOVE(elm, field) do { \
QMD_LIST_CHECK_NEXT(elm, field); \
QMD_LIST_CHECK_PREV(elm, field); \
if (LIST_NEXT((elm), field) != NULL) \
LIST_NEXT((elm), field)->field.le_prev = \
(elm)->field.le_prev; \
*(elm)->field.le_prev = LIST_NEXT((elm), field); \
TRASHIT((elm)->field.le_next); \
TRASHIT((elm)->field.le_prev); \
} while (0)
#define LIST_SWAP(head1, head2, type, field) do { \
struct type *swap_tmp = LIST_FIRST((head1)); \
LIST_FIRST((head1)) = LIST_FIRST((head2)); \
LIST_FIRST((head2)) = swap_tmp; \
if ((swap_tmp = LIST_FIRST((head1))) != NULL) \
swap_tmp->field.le_prev = &LIST_FIRST((head1)); \
if ((swap_tmp = LIST_FIRST((head2))) != NULL) \
swap_tmp->field.le_prev = &LIST_FIRST((head2)); \
} while (0)
/*
* Tail queue declarations.
*/
#define TAILQ_HEAD(name, type) \
struct name { \
struct type *tqh_first; /* first element */ \
struct type **tqh_last; /* addr of last next element */ \
TRACEBUF \
}
#define TAILQ_HEAD_INITIALIZER(head) \
{ NULL, &(head).tqh_first }
#define TAILQ_ENTRY(type) \
struct { \
struct type *tqe_next; /* next element */ \
struct type **tqe_prev; /* address of previous next element */ \
TRACEBUF \
}
/*
* Tail queue functions.
*/
#if (defined(_KERNEL) && defined(INVARIANTS))
#define QMD_TAILQ_CHECK_HEAD(head, field) do { \
if (!TAILQ_EMPTY(head) && \
TAILQ_FIRST((head))->field.tqe_prev != \
&TAILQ_FIRST((head))) \
panic("Bad tailq head %p first->prev != head", (head)); \
} while (0)
#define QMD_TAILQ_CHECK_TAIL(head, field) do { \
if (*(head)->tqh_last != NULL) \
panic("Bad tailq NEXT(%p->tqh_last) != NULL", (head)); \
} while (0)
#define QMD_TAILQ_CHECK_NEXT(elm, field) do { \
if (TAILQ_NEXT((elm), field) != NULL && \
TAILQ_NEXT((elm), field)->field.tqe_prev != \
&((elm)->field.tqe_next)) \
panic("Bad link elm %p next->prev != elm", (elm)); \
} while (0)
#define QMD_TAILQ_CHECK_PREV(elm, field) do { \
if (*(elm)->field.tqe_prev != (elm)) \
panic("Bad link elm %p prev->next != elm", (elm)); \
} while (0)
#else
#define QMD_TAILQ_CHECK_HEAD(head, field)
#define QMD_TAILQ_CHECK_TAIL(head, headname)
#define QMD_TAILQ_CHECK_NEXT(elm, field)
#define QMD_TAILQ_CHECK_PREV(elm, field)
#endif /* (_KERNEL && INVARIANTS) */
#define TAILQ_CONCAT(head1, head2, field) do { \
if (!TAILQ_EMPTY(head2)) { \
*(head1)->tqh_last = (head2)->tqh_first; \
(head2)->tqh_first->field.tqe_prev = (head1)->tqh_last; \
(head1)->tqh_last = (head2)->tqh_last; \
TAILQ_INIT((head2)); \
QMD_TRACE_HEAD(head1); \
QMD_TRACE_HEAD(head2); \
} \
} while (0)
#define TAILQ_EMPTY(head) ((head)->tqh_first == NULL)
#define TAILQ_FIRST(head) ((head)->tqh_first)
#define TAILQ_FOREACH(var, head, field) \
for ((var) = TAILQ_FIRST((head)); \
(var); \
(var) = TAILQ_NEXT((var), field))
#define TAILQ_FOREACH_SAFE(var, head, field, tvar) \
for ((var) = TAILQ_FIRST((head)); \
(var) && ((tvar) = TAILQ_NEXT((var), field), 1); \
(var) = (tvar))
#define TAILQ_FOREACH_REVERSE(var, head, headname, field) \
for ((var) = TAILQ_LAST((head), headname); \
(var); \
(var) = TAILQ_PREV((var), headname, field))
#define TAILQ_FOREACH_REVERSE_SAFE(var, head, headname, field, tvar) \
for ((var) = TAILQ_LAST((head), headname); \
(var) && ((tvar) = TAILQ_PREV((var), headname, field), 1); \
(var) = (tvar))
#define TAILQ_INIT(head) do { \
TAILQ_FIRST((head)) = NULL; \
(head)->tqh_last = &TAILQ_FIRST((head)); \
QMD_TRACE_HEAD(head); \
} while (0)
#define TAILQ_INSERT_AFTER(head, listelm, elm, field) do { \
QMD_TAILQ_CHECK_NEXT(listelm, field); \
if ((TAILQ_NEXT((elm), field) = TAILQ_NEXT((listelm), field)) != NULL)\
TAILQ_NEXT((elm), field)->field.tqe_prev = \
&TAILQ_NEXT((elm), field); \
else { \
(head)->tqh_last = &TAILQ_NEXT((elm), field); \
QMD_TRACE_HEAD(head); \
} \
TAILQ_NEXT((listelm), field) = (elm); \
(elm)->field.tqe_prev = &TAILQ_NEXT((listelm), field); \
QMD_TRACE_ELEM(&(elm)->field); \
QMD_TRACE_ELEM(&listelm->field); \
} while (0)
#define TAILQ_INSERT_BEFORE(listelm, elm, field) do { \
QMD_TAILQ_CHECK_PREV(listelm, field); \
(elm)->field.tqe_prev = (listelm)->field.tqe_prev; \
TAILQ_NEXT((elm), field) = (listelm); \
*(listelm)->field.tqe_prev = (elm); \
(listelm)->field.tqe_prev = &TAILQ_NEXT((elm), field); \
QMD_TRACE_ELEM(&(elm)->field); \
QMD_TRACE_ELEM(&listelm->field); \
} while (0)
#define TAILQ_INSERT_HEAD(head, elm, field) do { \
QMD_TAILQ_CHECK_HEAD(head, field); \
if ((TAILQ_NEXT((elm), field) = TAILQ_FIRST((head))) != NULL) \
TAILQ_FIRST((head))->field.tqe_prev = \
&TAILQ_NEXT((elm), field); \
else \
(head)->tqh_last = &TAILQ_NEXT((elm), field); \
TAILQ_FIRST((head)) = (elm); \
(elm)->field.tqe_prev = &TAILQ_FIRST((head)); \
QMD_TRACE_HEAD(head); \
QMD_TRACE_ELEM(&(elm)->field); \
} while (0)
#define TAILQ_INSERT_TAIL(head, elm, field) do { \
QMD_TAILQ_CHECK_TAIL(head, field); \
TAILQ_NEXT((elm), field) = NULL; \
(elm)->field.tqe_prev = (head)->tqh_last; \
*(head)->tqh_last = (elm); \
(head)->tqh_last = &TAILQ_NEXT((elm), field); \
QMD_TRACE_HEAD(head); \
QMD_TRACE_ELEM(&(elm)->field); \
} while (0)
#define TAILQ_LAST(head, headname) \
(*(((struct headname *)((head)->tqh_last))->tqh_last))
#define TAILQ_NEXT(elm, field) ((elm)->field.tqe_next)
#define TAILQ_PREV(elm, headname, field) \
(*(((struct headname *)((elm)->field.tqe_prev))->tqh_last))
#define TAILQ_REMOVE(head, elm, field) do { \
QMD_TAILQ_CHECK_NEXT(elm, field); \
QMD_TAILQ_CHECK_PREV(elm, field); \
if ((TAILQ_NEXT((elm), field)) != NULL) \
TAILQ_NEXT((elm), field)->field.tqe_prev = \
(elm)->field.tqe_prev; \
else { \
(head)->tqh_last = (elm)->field.tqe_prev; \
QMD_TRACE_HEAD(head); \
} \
*(elm)->field.tqe_prev = TAILQ_NEXT((elm), field); \
TRASHIT((elm)->field.tqe_next); \
TRASHIT((elm)->field.tqe_prev); \
QMD_TRACE_ELEM(&(elm)->field); \
} while (0)
#define TAILQ_SWAP(head1, head2, type, field) do { \
struct type *swap_first = (head1)->tqh_first; \
struct type **swap_last = (head1)->tqh_last; \
(head1)->tqh_first = (head2)->tqh_first; \
(head1)->tqh_last = (head2)->tqh_last; \
(head2)->tqh_first = swap_first; \
(head2)->tqh_last = swap_last; \
if ((swap_first = (head1)->tqh_first) != NULL) \
swap_first->field.tqe_prev = &(head1)->tqh_first; \
else \
(head1)->tqh_last = &(head1)->tqh_first; \
if ((swap_first = (head2)->tqh_first) != NULL) \
swap_first->field.tqe_prev = &(head2)->tqh_first; \
else \
(head2)->tqh_last = &(head2)->tqh_first; \
} while (0)
#endif /* !_SYS_QUEUE_H_ */

765
thirdparty/bsd/sys/tree.h vendored Normal file
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@ -0,0 +1,765 @@
/* $NetBSD: tree.h,v 1.8 2004/03/28 19:38:30 provos Exp $ */
/* $OpenBSD: tree.h,v 1.7 2002/10/17 21:51:54 art Exp $ */
/* $FreeBSD$ */
/*-
* Copyright 2002 Niels Provos <provos@citi.umich.edu>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef _SYS_TREE_H_
#define _SYS_TREE_H_
#include <sys/cdefs.h>
/*
* This file defines data structures for different types of trees:
* splay trees and red-black trees.
*
* A splay tree is a self-organizing data structure. Every operation
* on the tree causes a splay to happen. The splay moves the requested
* node to the root of the tree and partly rebalances it.
*
* This has the benefit that request locality causes faster lookups as
* the requested nodes move to the top of the tree. On the other hand,
* every lookup causes memory writes.
*
* The Balance Theorem bounds the total access time for m operations
* and n inserts on an initially empty tree as O((m + n)lg n). The
* amortized cost for a sequence of m accesses to a splay tree is O(lg n);
*
* A red-black tree is a binary search tree with the node color as an
* extra attribute. It fulfills a set of conditions:
* - every search path from the root to a leaf consists of the
* same number of black nodes,
* - each red node (except for the root) has a black parent,
* - each leaf node is black.
*
* Every operation on a red-black tree is bounded as O(lg n).
* The maximum height of a red-black tree is 2lg (n+1).
*/
#define SPLAY_HEAD(name, type) \
struct name { \
struct type *sph_root; /* root of the tree */ \
}
#define SPLAY_INITIALIZER(root) \
{ NULL }
#define SPLAY_INIT(root) do { \
(root)->sph_root = NULL; \
} while (/*CONSTCOND*/ 0)
#define SPLAY_ENTRY(type) \
struct { \
struct type *spe_left; /* left element */ \
struct type *spe_right; /* right element */ \
}
#define SPLAY_LEFT(elm, field) (elm)->field.spe_left
#define SPLAY_RIGHT(elm, field) (elm)->field.spe_right
#define SPLAY_ROOT(head) (head)->sph_root
#define SPLAY_EMPTY(head) (SPLAY_ROOT(head) == NULL)
/* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */
#define SPLAY_ROTATE_RIGHT(head, tmp, field) do { \
SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field); \
SPLAY_RIGHT(tmp, field) = (head)->sph_root; \
(head)->sph_root = tmp; \
} while (/*CONSTCOND*/ 0)
#define SPLAY_ROTATE_LEFT(head, tmp, field) do { \
SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field); \
SPLAY_LEFT(tmp, field) = (head)->sph_root; \
(head)->sph_root = tmp; \
} while (/*CONSTCOND*/ 0)
#define SPLAY_LINKLEFT(head, tmp, field) do { \
SPLAY_LEFT(tmp, field) = (head)->sph_root; \
tmp = (head)->sph_root; \
(head)->sph_root = SPLAY_LEFT((head)->sph_root, field); \
} while (/*CONSTCOND*/ 0)
#define SPLAY_LINKRIGHT(head, tmp, field) do { \
SPLAY_RIGHT(tmp, field) = (head)->sph_root; \
tmp = (head)->sph_root; \
(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field); \
} while (/*CONSTCOND*/ 0)
#define SPLAY_ASSEMBLE(head, node, left, right, field) do { \
SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field); \
SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\
SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field); \
SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field); \
} while (/*CONSTCOND*/ 0)
/* Generates prototypes and inline functions */
#define SPLAY_PROTOTYPE(name, type, field, cmp) \
void name##_SPLAY(struct name *, struct type *); \
void name##_SPLAY_MINMAX(struct name *, int); \
struct type *name##_SPLAY_INSERT(struct name *, struct type *); \
struct type *name##_SPLAY_REMOVE(struct name *, struct type *); \
\
/* Finds the node with the same key as elm */ \
static __inline struct type * \
name##_SPLAY_FIND(struct name *head, struct type *elm) \
{ \
if (SPLAY_EMPTY(head)) \
return(NULL); \
name##_SPLAY(head, elm); \
if ((cmp)(elm, (head)->sph_root) == 0) \
return (head->sph_root); \
return (NULL); \
} \
\
static __inline struct type * \
name##_SPLAY_NEXT(struct name *head, struct type *elm) \
{ \
name##_SPLAY(head, elm); \
if (SPLAY_RIGHT(elm, field) != NULL) { \
elm = SPLAY_RIGHT(elm, field); \
while (SPLAY_LEFT(elm, field) != NULL) { \
elm = SPLAY_LEFT(elm, field); \
} \
} else \
elm = NULL; \
return (elm); \
} \
\
static __inline struct type * \
name##_SPLAY_MIN_MAX(struct name *head, int val) \
{ \
name##_SPLAY_MINMAX(head, val); \
return (SPLAY_ROOT(head)); \
}
/* Main splay operation.
* Moves node close to the key of elm to top
*/
#define SPLAY_GENERATE(name, type, field, cmp) \
struct type * \
name##_SPLAY_INSERT(struct name *head, struct type *elm) \
{ \
if (SPLAY_EMPTY(head)) { \
SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL; \
} else { \
int __comp; \
name##_SPLAY(head, elm); \
__comp = (cmp)(elm, (head)->sph_root); \
if(__comp < 0) { \
SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\
SPLAY_RIGHT(elm, field) = (head)->sph_root; \
SPLAY_LEFT((head)->sph_root, field) = NULL; \
} else if (__comp > 0) { \
SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\
SPLAY_LEFT(elm, field) = (head)->sph_root; \
SPLAY_RIGHT((head)->sph_root, field) = NULL; \
} else \
return ((head)->sph_root); \
} \
(head)->sph_root = (elm); \
return (NULL); \
} \
\
struct type * \
name##_SPLAY_REMOVE(struct name *head, struct type *elm) \
{ \
struct type *__tmp; \
if (SPLAY_EMPTY(head)) \
return (NULL); \
name##_SPLAY(head, elm); \
if ((cmp)(elm, (head)->sph_root) == 0) { \
if (SPLAY_LEFT((head)->sph_root, field) == NULL) { \
(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\
} else { \
__tmp = SPLAY_RIGHT((head)->sph_root, field); \
(head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\
name##_SPLAY(head, elm); \
SPLAY_RIGHT((head)->sph_root, field) = __tmp; \
} \
return (elm); \
} \
return (NULL); \
} \
\
void \
name##_SPLAY(struct name *head, struct type *elm) \
{ \
struct type __node, *__left, *__right, *__tmp; \
int __comp; \
\
SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
__left = __right = &__node; \
\
while ((__comp = (cmp)(elm, (head)->sph_root)) != 0) { \
if (__comp < 0) { \
__tmp = SPLAY_LEFT((head)->sph_root, field); \
if (__tmp == NULL) \
break; \
if ((cmp)(elm, __tmp) < 0){ \
SPLAY_ROTATE_RIGHT(head, __tmp, field); \
if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
break; \
} \
SPLAY_LINKLEFT(head, __right, field); \
} else if (__comp > 0) { \
__tmp = SPLAY_RIGHT((head)->sph_root, field); \
if (__tmp == NULL) \
break; \
if ((cmp)(elm, __tmp) > 0){ \
SPLAY_ROTATE_LEFT(head, __tmp, field); \
if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
break; \
} \
SPLAY_LINKRIGHT(head, __left, field); \
} \
} \
SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \
} \
\
/* Splay with either the minimum or the maximum element \
* Used to find minimum or maximum element in tree. \
*/ \
void name##_SPLAY_MINMAX(struct name *head, int __comp) \
{ \
struct type __node, *__left, *__right, *__tmp; \
\
SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
__left = __right = &__node; \
\
while (1) { \
if (__comp < 0) { \
__tmp = SPLAY_LEFT((head)->sph_root, field); \
if (__tmp == NULL) \
break; \
if (__comp < 0){ \
SPLAY_ROTATE_RIGHT(head, __tmp, field); \
if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
break; \
} \
SPLAY_LINKLEFT(head, __right, field); \
} else if (__comp > 0) { \
__tmp = SPLAY_RIGHT((head)->sph_root, field); \
if (__tmp == NULL) \
break; \
if (__comp > 0) { \
SPLAY_ROTATE_LEFT(head, __tmp, field); \
if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
break; \
} \
SPLAY_LINKRIGHT(head, __left, field); \
} \
} \
SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \
}
#define SPLAY_NEGINF -1
#define SPLAY_INF 1
#define SPLAY_INSERT(name, x, y) name##_SPLAY_INSERT(x, y)
#define SPLAY_REMOVE(name, x, y) name##_SPLAY_REMOVE(x, y)
#define SPLAY_FIND(name, x, y) name##_SPLAY_FIND(x, y)
#define SPLAY_NEXT(name, x, y) name##_SPLAY_NEXT(x, y)
#define SPLAY_MIN(name, x) (SPLAY_EMPTY(x) ? NULL \
: name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))
#define SPLAY_MAX(name, x) (SPLAY_EMPTY(x) ? NULL \
: name##_SPLAY_MIN_MAX(x, SPLAY_INF))
#define SPLAY_FOREACH(x, name, head) \
for ((x) = SPLAY_MIN(name, head); \
(x) != NULL; \
(x) = SPLAY_NEXT(name, head, x))
/* Macros that define a red-black tree */
#define RB_HEAD(name, type) \
struct name { \
struct type *rbh_root; /* root of the tree */ \
}
#define RB_INITIALIZER(root) \
{ NULL }
#define RB_INIT(root) do { \
(root)->rbh_root = NULL; \
} while (/*CONSTCOND*/ 0)
#define RB_BLACK 0
#define RB_RED 1
#define RB_ENTRY(type) \
struct { \
struct type *rbe_left; /* left element */ \
struct type *rbe_right; /* right element */ \
struct type *rbe_parent; /* parent element */ \
int rbe_color; /* node color */ \
}
#define RB_LEFT(elm, field) (elm)->field.rbe_left
#define RB_RIGHT(elm, field) (elm)->field.rbe_right
#define RB_PARENT(elm, field) (elm)->field.rbe_parent
#define RB_COLOR(elm, field) (elm)->field.rbe_color
#define RB_ROOT(head) (head)->rbh_root
#define RB_EMPTY(head) (RB_ROOT(head) == NULL)
#define RB_SET(elm, parent, field) do { \
RB_PARENT(elm, field) = parent; \
RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL; \
RB_COLOR(elm, field) = RB_RED; \
} while (/*CONSTCOND*/ 0)
#define RB_SET_BLACKRED(black, red, field) do { \
RB_COLOR(black, field) = RB_BLACK; \
RB_COLOR(red, field) = RB_RED; \
} while (/*CONSTCOND*/ 0)
#ifndef RB_AUGMENT
#define RB_AUGMENT(x) do {} while (0)
#endif
#define RB_ROTATE_LEFT(head, elm, tmp, field) do { \
(tmp) = RB_RIGHT(elm, field); \
if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field)) != NULL) { \
RB_PARENT(RB_LEFT(tmp, field), field) = (elm); \
} \
RB_AUGMENT(elm); \
if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field)) != NULL) { \
if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \
RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \
else \
RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
} else \
(head)->rbh_root = (tmp); \
RB_LEFT(tmp, field) = (elm); \
RB_PARENT(elm, field) = (tmp); \
RB_AUGMENT(tmp); \
if ((RB_PARENT(tmp, field))) \
RB_AUGMENT(RB_PARENT(tmp, field)); \
} while (/*CONSTCOND*/ 0)
#define RB_ROTATE_RIGHT(head, elm, tmp, field) do { \
(tmp) = RB_LEFT(elm, field); \
if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field)) != NULL) { \
RB_PARENT(RB_RIGHT(tmp, field), field) = (elm); \
} \
RB_AUGMENT(elm); \
if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field)) != NULL) { \
if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \
RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \
else \
RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
} else \
(head)->rbh_root = (tmp); \
RB_RIGHT(tmp, field) = (elm); \
RB_PARENT(elm, field) = (tmp); \
RB_AUGMENT(tmp); \
if ((RB_PARENT(tmp, field))) \
RB_AUGMENT(RB_PARENT(tmp, field)); \
} while (/*CONSTCOND*/ 0)
/* Generates prototypes and inline functions */
#define RB_PROTOTYPE(name, type, field, cmp) \
RB_PROTOTYPE_INTERNAL(name, type, field, cmp,)
#define RB_PROTOTYPE_STATIC(name, type, field, cmp) \
RB_PROTOTYPE_INTERNAL(name, type, field, cmp, __unused static)
#define RB_PROTOTYPE_INTERNAL(name, type, field, cmp, attr) \
attr void name##_RB_INSERT_COLOR(struct name *, struct type *); \
attr void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\
attr struct type *name##_RB_REMOVE(struct name *, struct type *); \
attr struct type *name##_RB_INSERT(struct name *, struct type *); \
attr struct type *name##_RB_FIND(struct name *, struct type *); \
attr struct type *name##_RB_NFIND(struct name *, struct type *); \
attr struct type *name##_RB_NEXT(struct type *); \
attr struct type *name##_RB_PREV(struct type *); \
attr struct type *name##_RB_MINMAX(struct name *, int); \
\
/* Main rb operation.
* Moves node close to the key of elm to top
*/
#define RB_GENERATE(name, type, field, cmp) \
RB_GENERATE_INTERNAL(name, type, field, cmp,)
#define RB_GENERATE_STATIC(name, type, field, cmp) \
RB_GENERATE_INTERNAL(name, type, field, cmp, __unused static)
#define RB_GENERATE_INTERNAL(name, type, field, cmp, attr) \
attr void \
name##_RB_INSERT_COLOR(struct name *head, struct type *elm) \
{ \
struct type *parent, *gparent, *tmp; \
while ((parent = RB_PARENT(elm, field)) != NULL && \
RB_COLOR(parent, field) == RB_RED) { \
gparent = RB_PARENT(parent, field); \
if (parent == RB_LEFT(gparent, field)) { \
tmp = RB_RIGHT(gparent, field); \
if (tmp && RB_COLOR(tmp, field) == RB_RED) { \
RB_COLOR(tmp, field) = RB_BLACK; \
RB_SET_BLACKRED(parent, gparent, field);\
elm = gparent; \
continue; \
} \
if (RB_RIGHT(parent, field) == elm) { \
RB_ROTATE_LEFT(head, parent, tmp, field);\
tmp = parent; \
parent = elm; \
elm = tmp; \
} \
RB_SET_BLACKRED(parent, gparent, field); \
RB_ROTATE_RIGHT(head, gparent, tmp, field); \
} else { \
tmp = RB_LEFT(gparent, field); \
if (tmp && RB_COLOR(tmp, field) == RB_RED) { \
RB_COLOR(tmp, field) = RB_BLACK; \
RB_SET_BLACKRED(parent, gparent, field);\
elm = gparent; \
continue; \
} \
if (RB_LEFT(parent, field) == elm) { \
RB_ROTATE_RIGHT(head, parent, tmp, field);\
tmp = parent; \
parent = elm; \
elm = tmp; \
} \
RB_SET_BLACKRED(parent, gparent, field); \
RB_ROTATE_LEFT(head, gparent, tmp, field); \
} \
} \
RB_COLOR(head->rbh_root, field) = RB_BLACK; \
} \
\
attr void \
name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \
{ \
struct type *tmp; \
while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) && \
elm != RB_ROOT(head)) { \
if (RB_LEFT(parent, field) == elm) { \
tmp = RB_RIGHT(parent, field); \
if (RB_COLOR(tmp, field) == RB_RED) { \
RB_SET_BLACKRED(tmp, parent, field); \
RB_ROTATE_LEFT(head, parent, tmp, field);\
tmp = RB_RIGHT(parent, field); \
} \
if ((RB_LEFT(tmp, field) == NULL || \
RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
(RB_RIGHT(tmp, field) == NULL || \
RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
RB_COLOR(tmp, field) = RB_RED; \
elm = parent; \
parent = RB_PARENT(elm, field); \
} else { \
if (RB_RIGHT(tmp, field) == NULL || \
RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\
struct type *oleft; \
if ((oleft = RB_LEFT(tmp, field)) \
!= NULL) \
RB_COLOR(oleft, field) = RB_BLACK;\
RB_COLOR(tmp, field) = RB_RED; \
RB_ROTATE_RIGHT(head, tmp, oleft, field);\
tmp = RB_RIGHT(parent, field); \
} \
RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
RB_COLOR(parent, field) = RB_BLACK; \
if (RB_RIGHT(tmp, field)) \
RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\
RB_ROTATE_LEFT(head, parent, tmp, field);\
elm = RB_ROOT(head); \
break; \
} \
} else { \
tmp = RB_LEFT(parent, field); \
if (RB_COLOR(tmp, field) == RB_RED) { \
RB_SET_BLACKRED(tmp, parent, field); \
RB_ROTATE_RIGHT(head, parent, tmp, field);\
tmp = RB_LEFT(parent, field); \
} \
if ((RB_LEFT(tmp, field) == NULL || \
RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
(RB_RIGHT(tmp, field) == NULL || \
RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
RB_COLOR(tmp, field) = RB_RED; \
elm = parent; \
parent = RB_PARENT(elm, field); \
} else { \
if (RB_LEFT(tmp, field) == NULL || \
RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\
struct type *oright; \
if ((oright = RB_RIGHT(tmp, field)) \
!= NULL) \
RB_COLOR(oright, field) = RB_BLACK;\
RB_COLOR(tmp, field) = RB_RED; \
RB_ROTATE_LEFT(head, tmp, oright, field);\
tmp = RB_LEFT(parent, field); \
} \
RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
RB_COLOR(parent, field) = RB_BLACK; \
if (RB_LEFT(tmp, field)) \
RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\
RB_ROTATE_RIGHT(head, parent, tmp, field);\
elm = RB_ROOT(head); \
break; \
} \
} \
} \
if (elm) \
RB_COLOR(elm, field) = RB_BLACK; \
} \
\
attr struct type * \
name##_RB_REMOVE(struct name *head, struct type *elm) \
{ \
struct type *child, *parent, *old = elm; \
int color; \
if (RB_LEFT(elm, field) == NULL) \
child = RB_RIGHT(elm, field); \
else if (RB_RIGHT(elm, field) == NULL) \
child = RB_LEFT(elm, field); \
else { \
struct type *left; \
elm = RB_RIGHT(elm, field); \
while ((left = RB_LEFT(elm, field)) != NULL) \
elm = left; \
child = RB_RIGHT(elm, field); \
parent = RB_PARENT(elm, field); \
color = RB_COLOR(elm, field); \
if (child) \
RB_PARENT(child, field) = parent; \
if (parent) { \
if (RB_LEFT(parent, field) == elm) \
RB_LEFT(parent, field) = child; \
else \
RB_RIGHT(parent, field) = child; \
RB_AUGMENT(parent); \
} else \
RB_ROOT(head) = child; \
if (RB_PARENT(elm, field) == old) \
parent = elm; \
(elm)->field = (old)->field; \
if (RB_PARENT(old, field)) { \
if (RB_LEFT(RB_PARENT(old, field), field) == old)\
RB_LEFT(RB_PARENT(old, field), field) = elm;\
else \
RB_RIGHT(RB_PARENT(old, field), field) = elm;\
RB_AUGMENT(RB_PARENT(old, field)); \
} else \
RB_ROOT(head) = elm; \
RB_PARENT(RB_LEFT(old, field), field) = elm; \
if (RB_RIGHT(old, field)) \
RB_PARENT(RB_RIGHT(old, field), field) = elm; \
if (parent) { \
left = parent; \
do { \
RB_AUGMENT(left); \
} while ((left = RB_PARENT(left, field)) != NULL); \
} \
goto color; \
} \
parent = RB_PARENT(elm, field); \
color = RB_COLOR(elm, field); \
if (child) \
RB_PARENT(child, field) = parent; \
if (parent) { \
if (RB_LEFT(parent, field) == elm) \
RB_LEFT(parent, field) = child; \
else \
RB_RIGHT(parent, field) = child; \
RB_AUGMENT(parent); \
} else \
RB_ROOT(head) = child; \
color: \
if (color == RB_BLACK) \
name##_RB_REMOVE_COLOR(head, parent, child); \
return (old); \
} \
\
/* Inserts a node into the RB tree */ \
attr struct type * \
name##_RB_INSERT(struct name *head, struct type *elm) \
{ \
struct type *tmp; \
struct type *parent = NULL; \
int comp = 0; \
tmp = RB_ROOT(head); \
while (tmp) { \
parent = tmp; \
comp = (cmp)(elm, parent); \
if (comp < 0) \
tmp = RB_LEFT(tmp, field); \
else if (comp > 0) \
tmp = RB_RIGHT(tmp, field); \
else \
return (tmp); \
} \
RB_SET(elm, parent, field); \
if (parent != NULL) { \
if (comp < 0) \
RB_LEFT(parent, field) = elm; \
else \
RB_RIGHT(parent, field) = elm; \
RB_AUGMENT(parent); \
} else \
RB_ROOT(head) = elm; \
name##_RB_INSERT_COLOR(head, elm); \
return (NULL); \
} \
\
/* Finds the node with the same key as elm */ \
attr struct type * \
name##_RB_FIND(struct name *head, struct type *elm) \
{ \
struct type *tmp = RB_ROOT(head); \
int comp; \
while (tmp) { \
comp = cmp(elm, tmp); \
if (comp < 0) \
tmp = RB_LEFT(tmp, field); \
else if (comp > 0) \
tmp = RB_RIGHT(tmp, field); \
else \
return (tmp); \
} \
return (NULL); \
} \
\
/* Finds the first node greater than or equal to the search key */ \
attr struct type * \
name##_RB_NFIND(struct name *head, struct type *elm) \
{ \
struct type *tmp = RB_ROOT(head); \
struct type *res = NULL; \
int comp; \
while (tmp) { \
comp = cmp(elm, tmp); \
if (comp < 0) { \
res = tmp; \
tmp = RB_LEFT(tmp, field); \
} \
else if (comp > 0) \
tmp = RB_RIGHT(tmp, field); \
else \
return (tmp); \
} \
return (res); \
} \
\
/* ARGSUSED */ \
attr struct type * \
name##_RB_NEXT(struct type *elm) \
{ \
if (RB_RIGHT(elm, field)) { \
elm = RB_RIGHT(elm, field); \
while (RB_LEFT(elm, field)) \
elm = RB_LEFT(elm, field); \
} else { \
if (RB_PARENT(elm, field) && \
(elm == RB_LEFT(RB_PARENT(elm, field), field))) \
elm = RB_PARENT(elm, field); \
else { \
while (RB_PARENT(elm, field) && \
(elm == RB_RIGHT(RB_PARENT(elm, field), field)))\
elm = RB_PARENT(elm, field); \
elm = RB_PARENT(elm, field); \
} \
} \
return (elm); \
} \
\
/* ARGSUSED */ \
attr struct type * \
name##_RB_PREV(struct type *elm) \
{ \
if (RB_LEFT(elm, field)) { \
elm = RB_LEFT(elm, field); \
while (RB_RIGHT(elm, field)) \
elm = RB_RIGHT(elm, field); \
} else { \
if (RB_PARENT(elm, field) && \
(elm == RB_RIGHT(RB_PARENT(elm, field), field))) \
elm = RB_PARENT(elm, field); \
else { \
while (RB_PARENT(elm, field) && \
(elm == RB_LEFT(RB_PARENT(elm, field), field)))\
elm = RB_PARENT(elm, field); \
elm = RB_PARENT(elm, field); \
} \
} \
return (elm); \
} \
\
attr struct type * \
name##_RB_MINMAX(struct name *head, int val) \
{ \
struct type *tmp = RB_ROOT(head); \
struct type *parent = NULL; \
while (tmp) { \
parent = tmp; \
if (val < 0) \
tmp = RB_LEFT(tmp, field); \
else \
tmp = RB_RIGHT(tmp, field); \
} \
return (parent); \
}
#define RB_NEGINF -1
#define RB_INF 1
#define RB_INSERT(name, x, y) name##_RB_INSERT(x, y)
#define RB_REMOVE(name, x, y) name##_RB_REMOVE(x, y)
#define RB_FIND(name, x, y) name##_RB_FIND(x, y)
#define RB_NFIND(name, x, y) name##_RB_NFIND(x, y)
#define RB_NEXT(name, x, y) name##_RB_NEXT(y)
#define RB_PREV(name, x, y) name##_RB_PREV(y)
#define RB_MIN(name, x) name##_RB_MINMAX(x, RB_NEGINF)
#define RB_MAX(name, x) name##_RB_MINMAX(x, RB_INF)
#define RB_FOREACH(x, name, head) \
for ((x) = RB_MIN(name, head); \
(x) != NULL; \
(x) = name##_RB_NEXT(x))
#define RB_FOREACH_FROM(x, name, y) \
for ((x) = (y); \
((x) != NULL) && ((y) = name##_RB_NEXT(x), (x) != NULL); \
(x) = (y))
#define RB_FOREACH_SAFE(x, name, head, y) \
for ((x) = RB_MIN(name, head); \
((x) != NULL) && ((y) = name##_RB_NEXT(x), (x) != NULL); \
(x) = (y))
#define RB_FOREACH_REVERSE(x, name, head) \
for ((x) = RB_MAX(name, head); \
(x) != NULL; \
(x) = name##_RB_PREV(x))
#define RB_FOREACH_REVERSE_FROM(x, name, y) \
for ((x) = (y); \
((x) != NULL) && ((y) = name##_RB_PREV(x), (x) != NULL); \
(x) = (y))
#define RB_FOREACH_REVERSE_SAFE(x, name, head, y) \
for ((x) = RB_MAX(name, head); \
((x) != NULL) && ((y) = name##_RB_PREV(x), (x) != NULL); \
(x) = (y))
#endif /* _SYS_TREE_H_ */